Far cry 2 diamonds

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Africa also gave the team space to work with.

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'We had things we could leverage, like malaria and black market diamonds and we could put the player in the jungle, the desert, varied areas,' Rivest remembers.

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'Ubisoft might be working on them.'įour of five locations were proposed and Africa was eventually chosen. 'Yes, but I can't say more,' he says with a smile. 'We explored so many ideas, and some of the stuff we came up with hasn't even been done yet in 2018.' 'We could have done so many locations,' reveals Pierre Rivest, lead game designer on Far Cry 2 and a veteran of the company from 1997 until 2009. We've had the successively sweet, sugar-laden adventures since, but the essential Far Cry experience as you know it starts somewhere in Africa. It was Ubisoft's first stab at the series. You've forgotten about Far Cry 2 no doubt. More cream is squeezed from the nozzle of a dispenser, a fatter doll is slotted into place and since we never look back, we take for granted that what we're enjoying is the way it's always been. Who's going to say no to the extra sugar? Not me. Or to use a food analogy, like a Five Guys milkshake - taller and sweeter with more whipped cream on top every time. Sequels tend to be like Russian dolls: they get bigger and bigger until the little doll that started it all is buried deep.